13: Trinity

Tutorial Videos

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The Basics

Trinity is a triple T-spin double setup that is relatively clean.

Diagram Set 13-1

It is essentially a spliced STSD with an extra T-spin double inside. But it is risky to create.

Here is how to complete its sequence. There are 2 ways of achieving the Trinity sequence:

Diagram Set 13-2
12
This is a Trinity.The player spins the T piece in and places it horizontally to create a T-spin double.
Alt. A
The player denies the T-spin double and makes the T upside-down, turning it into a T-spin mini. This leads to a C-spin.

Neither option is wrong. Most go for the former for its consistency. However, the latter’s subsequent T-spin triple can catch some opponents off-guard.

Mid-Game Chances

Trinity offers many mid-game chances. However, it stacks tall and should only be used opportunistically for safety reasons.

1. General Ways

    And here are ways to construct it mid-game:

    Diagram Set 13-3
    AB
    CD
    EF
    The above are ways to construct the ‘short’ side or base of the Trinity method. The overhang is then easily freestyled.

    2. L/J Base Opportunity

    The mid-game opportunity below is the most common situation to create a Trinity:

    Diagram Set 13-4
    12
    Spot this mid-game jagged shape, often caused by a vertical S/Z overhang.Place a J horizontally (L if mirrored) and make an overhang for the Trinity.  

    3. S/Z Base Opportunity

    This is the second-most common mid-game situation for a Trinity:

    Diagram Set 13-5
    12
    Spot this highly common mid-game pattern.  Place a horizontal S (Z if mirrored) as the Trinity base. Construct the overhang.

    4. I Base Opportunity

    This is rare, but it happens more commonly than one thinks:

    Diagram Set 13-6
    12
    In rarer situations, you can make the Trinity base by placing a horizontal I-piece.

    Continuations and Follow-Ups

    Trinity follow-ups are tricky because many of them stack high and should be abandoned if necessary.

    1. Stacking Trinities

      Trinities can be stacked:

      Diagram Set 13-7
      12
      The easiest way to stack Trinities is to use the ZL and SJ prop combinations in step 2.

      This lets you chain a series of T-spin doubles.

      However, I do not recommend this as it will lead to excessive T-dependencies. The overhang will also block off potential Tetrises, making the setup vulnerable. It is used mainly for 20 T-spin doubles runs in specific Tetris modes.

      2. Trinity from Yoshihiro

      During 9-0 stacking, you can transition from a Yoshihiro to a Trinity easily:

      Diagram Set 13-8
      12
      First, make a Yoshihiro T-spin.
      34
      After Yoshihiro concludes, you get a T-like shape that you can easily stack a vertical L (J if mirrored) on it, with an overhang to make a Trinity.

      Variations

      Trinity has rarer, yet practical variations.

      1. Trinity Variant 2

        Trinity has a second variant, which involves moving the bottom-most T-spin double by 1 block to the left or right:

        Diagram Set 13-9
        AB
        This is the second variant of Trinity. Compare it to B.This is the original variant of Trinity.

        Please observe the lavender-colored area, which is a T-spin double. It is easy to distinguish between the 2 when one realizes they are just STSDs stacked atop a T-spin double, but shifted slightly.

        2. Partial (Incomplete) Trinity

        Trinities can be partial or incomplete.

        Diagram Set 13-10
        12
        Occasionally, you get this mid-game shape.By placing the L (J if mirrored) like this, you get a partial Trinity.
        34
        How does it work? The first 2 T-spin doubles are clean.
        56
        However, the third T-spin double requires you to fill up the cavity (red circle) first.

        3. Advanced Spliced Trinity

        You can insert T-spins into a Trinity. Many variants exist, as covered in my Book 3. Here are some examples and their mid-game situations.

        Altair

        Altair is a T-spin double inserted into a Trinity.

        Diagram Set 13-11
        12
        Spot this common mid-game pattern during 7-2 stacking.Stack 2 Js, upstack the lavender parts, and bam! The Altair is done!

        Eta Carinae

        Eta Carinae is a T-spin double inserted into a Trinity.

        Diagram Set 13-12
        12
        Spot this during 7-2 stacking.  Just top the right side with L and J, and the left side with S. Done!

        Antares

        Antares is a T-spin double inserted into a Trinity.

        Diagram Set 13-13
        12
        Spot a Cut-Copy chance.Upgrade it to this setup. It grants 4 T-spin doubles.

        Betelgeuse

        Betelgeuse is a T-spin double inserted into a Trinity. It differs slightly from Antares because its overhang is on the other side.

        Diagram Set 13-14
        12
        Spot a Cut-Copy chance.Upgrade it to this setup. It grants 4 T-spin doubles.

        Vega

        Vega is a T-spin double inserted into a Trinity.

        Diagram Set 13-15
        12
        Spot the second variant of Cut-Copy.Upgrade it to make a Vega, which grants 4 T-spin doubles.

        Scuti

        Scuti is a T-spin double inserted into a Trinity. It is most famously associated with and used by Yakine.

        Diagram Set 13-16
        12
        Spot this pattern (pink) over a 4-wide well.  Stack L and O over it, then build up the lavender parts! This has 4 T-spin doubles.

        Because of space limitations, I will leave it to the reader to determine how to perform the T-spin sequences for all the above methods.

        In a Nutshell

        Trinities provide a massive burst of T-spins. They have practical mid-game uses. However, because of their massive T-piece requirements, they could be dangerous during a T-drought.

        Pros and Cons
        ProsExcellent for chaining multiple Trinities/stacked STSDs for many back-to-back T-spins.

        Has many variations to slightly boost their mid-game chances.

        Good for handling T-droughts.
        ConsHas high T-piece requirements.

        If you stack too many Trinities, you may run out of Ts.

        Blocks the garbage hole.

        Stacks high, making one vulnerable to spikes.